The OzCHI 2018 Student Design Challenge (SDC) is open to student teams from around the world. At the beginning of the 24 hour challenge (7 April, 10am AEST), participants will receive a design brief. Teams work rapidly to research, brainstorm, sketch, prototype, and role play to design a solution responding to the brief. At the end of the 24 hours, teams submit a video showcasing their design, and a written paper. Experienced HCI scholars and designers peer review the submissions to select finalist teams. Finalists will present their design at OzCHI (Melbourne, Dec 2018) , and a panel of judges, including industry representatives, selects the winning team. Recent Challenges have focused on topics such as designing for ageing, for sharing, for online collaboration.
At OzCHI (Melbourne, Australia 4-7 December 2018) the final winner will be announced, and prizes and certificates will be awarded.
The OzCHI Student Design Challenge is an annual international student design competition run as part of the OzCHI conference. Since the first SDC in 2009, the competition has grown to the point that hundreds of students from around the world participate annually. This competition is suited to students from diverse fields, including human-computer interaction, interaction design, computer science, architecture, and humanities.
At the start of 24 hour challenge period, student teams will receive a brief containing a real world HCI research problem. In response to the brief, teams will have 24 hours to:
1. Develop a video prototype or concept video of 2-3 minutes,
2. Draft a paper explaining the design process and concept, and
3. Create a design journal blog which captures design process and ideas.
If you are interested in research or thinking about doing a PhD, this is a great opportunity to expose yourself to an academic world and experience what it feels like to do research.
This year, we are providing in advance the details of the four optional Mini Challenges, along with some suggestions for Designing in 24hrs.
During the challenge, we will use a Slack group to stay in touch, and Google Drive & YouTube for team submissions.
We ask teams to NOT gather primary data (e.g. interviews, surveys) from external participants. Data about the problem situation can be gathered through e.g. team brainstorming, reports, news articles, scholarly literature and other sources. Evaluation can take the form of reflection, discussion and internal review.
At 10am AEST on 7 April, we will post here the Challenge Brief. This will describe an issue or topic which is relatively broad and open ended, so teams will need to use their initiative to identify a specific aspect of the problem that they can respond to through their design. To help with this, the brief also includes:
The suggested steps for completing the challenge include a literature review, brainstorming, designing 'magic machines', storyboarding, prototyping and reflection. These steps should enable teams to identify a specific design issue related to the topic, and design a solution to address it.
To best present your design we suggest your video should:
You don't need to describe your design process but can show early prototypes, sketches etc., if they help explain your ideas. Videos should be concise and avoid repetition: 2-3 mins is ideal (max. 4 mins). We will ask teams to upload video to YouTube (please test in advance to see how long it will take to upload).