OzCHI 2021

33rd Australian Conference on
Human-Computer Interaction (HCI)

This year's conference presents contributions from a very wide range of topics related to human-computer interaction (HCI), interaction design and the design of interactive technologies. If you have any further question about the program, please contact the Program Chair, Barrett Ens.

Wednesday 1st December

09:30-10:00am AEDT Conference Opening

Welcome by the conference chairs

10:00am-11:00am AEDT: Keynote by Margot Brereton

Co-design over time in an era of data driven technologies

Interaction is fundamentally temporal, relational, embodied, material and situated. Technologies that mediate interaction are used and shaped over time within various relations and places, as they in turn shape relations. However, many data driven technologies derive from an opposite view, built to reduce human and nonhuman experience to data points, amassing, compressing and summarising activity in search of value. Can we reconcile these fundamentally expansive and reductive views? And what does it mean for interaction design practice?

In this talk I will explore situated and relational design approaches that unfold over time as a way to contextualise and shape even data rich technologies. Through building relations and interacting over time, we can make space for co-design to work out what kind of design might fit within a network of relations and the kinds of agencies it will afford. To illustrate this, I will discuss examples of codesigning technologies with older adults, neurodiverse children, and with remote communities to steward local endangered species. I will also reflect on inherent challenges and future directions.


Margot Brereton is Professor of Engineering and Interaction Design at Queensland University of Technology in Brisbane. Her research involves co-designing technologies with communities who are often overlooked in technology design to explore ways to meet their aspirations. Her research group has co-designed with older adults, children with Autism, young adults with cognitive impairments, endangered species, remote communities and Indigenous communities. Margot is committed to long-term engagements, culturally appropriate methods and reciprocity. She is interested in how designs shift power, how emerging technologies can be better shaped by diverse perspectives, and methods and theories that help in these endeavours.

Margot holds a PhD in Mechanical Engineering Design from Stanford University, USA and Masters in Technology Policy from Massachusetts Institute of Technology, USA and a BSc.Eng (Hons) from Bristol University, UK.

11:00am-12:00noon AEDT: Paper Session 1

Human-Centred Design

Co-designing a Technology Probe with Experienced Designers; Phillip Gough, A. Baki Kocaballi, Khushnood Naqshbandi, Karen Cochrane, Kristina Mah, Ajit Pillai, Yeliz Yorulma, Ainnoun Kornita Deny, Naseem Ahmadpour

Clinical decision support for increased-risk organ transplants: Participatory Design; Martin Dutch, Jonathon Knott, Greg Wadley

An Exploratory Analysis of Human-centric Issues in Parking Solutions Using Surveys and Mobile Parking App Reviews; Ruyi Li, Humphrey Obie, Hourieh Khalajzadeh

2:30pm-3:30pm AEDT: Paper Session 2

Designing for Children

Fostering Children’s Stewardship of Local Nature Through Game Co-design; Kellie Vella, Tshering Dema, Alessandro Soro, Margot Brereton

Design Opportunities to Enhance Children's Engagement With Nature in Bhutan - A Working Field Theory; Chimi Om, Margot Brereton, Tshering Dema, Bernd Ploderer

Introducing a Practice Toolkit for Understanding and Shaping Children’s Digitalized Everyday Life – Case children and public displays; Leena Ventä-Olkkonen, Netta Iivari

3:30pm-4:00pm AEDT: Social Session

An open session to chat and meet with other attendees

4:00pm-5:30pm AEDT: Paper Session 3

Supporting Social Interaction

Family Technology Use: Sources of Conflict In Parents' Relationships ; Eleanor Derix, Tuck Wah Leong, Julia Prior

Shaping Romance: Mediating Intimacy for Co-located CouplesAnne Ellegaard Christensen, Malene H. Magnussen, Tobias S. Seindal, Dimitrios Raptis

AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction; Edward Thompson, Dominic Potts, John Hardy, Barry Porter, Stephen Houben

Do I Belong Here? The effect meeting structure has on design meetings, and how this impacts participant’s sense of belonging.; Alice Ashcroft

Thursday 2nd December

09:30am-10:30am AEDT: Paper Session 4

Explorations in HCI

Transportation and Technology in Rural Denmark: Communities of Mobility; Maria Kjærup, Mikael B. Skov

Swipe a Screen or Say the Word: Older Adults’ Preferences for Information-seeking with Touchscreen and Voice-User Interfaces; Simon Coghlan, Jenny Waycott, Lei Nui, Kelly Caine, Brodrick Stigall

...and That's What Gets Results: HCI Methods in OzCHI Publications; Dana McKay, George Buchanan

10:30am-11am AEDT: Social Session

An open session to chat and meet with other attendees

11am-noon AEDT: Late Breaking Work - Cultural Contemplations

Happy Text Entering: Promoting Subjective Well-being using an Input Method for Presenting Positive Words and Phrases; Kentaro Go,Yuki Moriya,Yuichiro Kinoshita,Jiyi Li,Fumiyo Fukumoto

Digitisation of maintenance work management - a work design perspective; Caitlin Woods,Mark Griffin,Melinda Hodkiewicz,Tim French

Designing Tangible Technology to Prioritise Relationships with Indigenous Communities; Mat Bettinson,Steven Bird

An investigation on strategies for remote interactions with cultural spaces; Zhuosi Lai,Luke Hespanhol

The effectiveness of gamified interactive programs relating to online safety for people with intellectual disability; Saminda Sundeepa Balasuriya,Laurianne Sitbon,Stewart Koplick,Yawen Chang

Designing Trustworthy User Interfaces; Valentin Zieglmeier,Antonia Maria Lehene

1:00pm-2:00pm AEDT: Paper Session 6

Virtual Reality Applied

Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment; Tina Yao, Soojeong Yoo, Callum Parker

Investigating External Airflow and Reduced Room Temperature to Reduce Virtual Reality Sickness; Andrew Paroz, Leigh Ellen Potter

Beyond Immersion: Designing for Reflection in Virtual Reality; Jade Jiang, Naseem Ahmadpour

2:00pm-2:30pm AEDT: Social Session

An open session to chat and meet with other attendees

2:30pm-3:30pm AEDT: Paper Session 7

Agents and Assistants

Conversational Agents Replying with a Manzai-style Joke; Kenro Go, Toshiki Onishi, Asahi Ogushi, Akihiro Miyata

The Effect of Embodied Anthropomorphism of Personal Assistants on User Perceptions; Eike Schneiders, Eleftherios Papachristos, Niels van Berkel

“A Helping Hand”: Design and Evaluation of a Reading Assistant Application for Children with Dyslexia; Tushar Gupta, Leila Aflatoony, Lynette Leonard

3:30pm-4:00pm AEDT: Social Session

An open session to chat and meet with other attendees

4:00pm-5:00pm AEDT: Late Breaking Work - Visual and Virtual

Improving Visual Search Tasks by Bending the Virtual City Twins: A Preliminary Study; Chenkai Zhang,Mingze Xi,Matt Adcock

Development and Initial Evaluation of an Assisting Display Concept for Driving Wizards; Andrea Scheiter,Tobias Fahmüller,Uwe Herbst,Klaus Bengler

Early Implementation of VR Stuffed Toy System with Virtual Softness; Kaito Ootsubo,Akifumi Inoue

Exploration of Electrochromics for Calm Reminder: A Customizable Bracelet; Damien Brun, Jonna Häkkilä

Gaze-Based Authentication Method Using Graphical Passwords Featuring Keypoints; Yuki Yamato,Shin Takahashi

Friday 3rd December

09:30am-10:30am: Paper Session 9

Physicality, Embodiment and Immersion

Does Physicality Enhance the Meaningfulness of Gamification? Transforming Gamification Elements to their Physical Counterparts; Maximilian Altmeyer, Donald Degraen, Tobias Sander, Felix Kosmalla, Antonio Krüger

Embodied Interaction Design for Active Play with Young Children: A Scoping Review; Nicole Vickery, Yuehao Wang, Dannielle Tarlinton, Alethea Blackler, Bernd Ploderer, Peta Wyeth, Linda Knight

Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research; Cael Gallagher, Selen Turkay, Ross Brown

10:30am-11am AEDT: Social Session

An open session to chat and meet with other attendees

11:00am-noon: Paper Session 10

Gamification and Play

Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson’s Disease; Aslihan Tece Bayrak, Burkhard Wuensche, Stacey A. Reading

Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory; Ivan Ip, Penny Sweetser

Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children ; Razan U'wais, Bernd Ploderer, Nicole Vickery

1pm-1:30pm AEDT: Closing Session

Introduction to next year's conference and awards

1:30pm-2:30pm AEDT: Social Session

An open session to chat and meet with other attendees