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Conference Program

For a printable version of this program click here


Wednesday 28th November

Wed 28th Nov Tutorial 1 : Cultural Probes

John Murphy

     
(BH4-29)
Tutorial 2: Forms

Carline Jarrett

(BH4-33)
Tutorial 3: Principles of Interactive Design

Shane Morris

(BH4-22)
Tutorial 4: Intuitive Menus

Esperanza Egan

(BH3-21)
9:00 - 10:00        
11:00 Break (Timing is only an Approximate )
         
1:00 Lunch (Time is only an Approximate)
  Half Day Tutorial / Nothing After Lunch      
3:15 Break (Time is only an Approximate)
       
5:30 - 7:30 Cocktail Party / Welcome Reception
(Attrium Yongundi building


Thursday 29th November

Thursday
29th Nov
Day 1
Hans Heysen Building, Room: HH4-08
Day 1
Hans Heysen Building, Room: HH5-08
9:00 - 10:00

Welcome

Nothing Planned
10:00 - 10:30

Keynote

(Blair MacIntyre)
10:30 - 11:00 Break
11:00 - 12:30

Paper Session:
Interaction Design

Paper Session:
Interaction Design Tools

11:00

Seeing Like An Interface

Paul Dourish

11:00

How Probes Work

Connor Graham, Mark Rouncefield, Keith Cheverst, et al.

11:25

Alleviating Communication Challenges in Film Scoring:
An Interaction Design Approach

Julien Phalip, Matthew Morphett, Ernest Edmonds

11:25

On the Use of Mobile Tools in Everyday Life

Jason Pascoe - Kirsten Thomson

11:50

Probing Communities: Study of a Village Photo Display

Nick Taylor, Keith Cheverst, Dan Fitton, Nick Race, Mark Rouncefield, Connor Graham

11:50

SVSb: Simple and Visual Storyboards.
Developing a Visualisation Method for Depicting User Scenarios

Niina Kantola - Timo Jokela

12:15

Designing and Evaluating Buster –
an Indexical Mobile Travel Planner for Public Transportation

Jesper Kjeldskov - Eva Andersen - Lars Hedegaard

12:15

Potential Speech Features for Cognitive Load Measurement

Muhammad Asif Khawaja - Natalie Ruiz - Fang Chen

12:30 - 1:30 Lunch
1:30 - 3:00

Paper Session:
Visualisation

Paper Session:
Collaboration

1:30

Writing Blocks: A Visualization to Support Global Revising

Sheng Xu - Hirohito Shibata

1:30

Analysis of hand gestures in remote collaboration:
some design recommendations

Leila Alem - Aiden Wickey

1:55

Transient Visualizations

Mikkel Rønne Jakobsen - Kasper Hornbæk

1:55

Implementing Three-Party Desktop Videoconferencing

Jian Sun, Holger Regenbrecht

2:20

The Influence of Spatial Ability on the Use of Web Sitemaps

Chris Pilgrim

2:20

Annotating with light for remote guidance

Doug Palmer, Matt Adcock, Jocelyn Smith, Matthew Hutchins, Chris Gunn, Duncan Stevenson, Ken Taylor

2:45

Mind-Modulated Music in the Mind Attention Interface

Ben Swift - James Sheridan - Yang Zhen - Henry Gardner

2:45

A Descriptive Screenshot Analysis in a Mixed Presence Setting

Cara Stitzlein - Anja Wessels

3:00 - 3:30 Break
3:30 - 5:00 AGM  

Friday 30th November

Friday
30th Nov

Day 2
Hans Heysen Building, Room: HH4-08

Day 2
     
Hans Heysen Building, Room: HH5-08
9:00 - 10:30

Paper Sesssion:
Industry Application

Paper Session:
Play

9:00

Stories with Emotions and Conflicts Drive Development
of Better Interactions in Industrial Software Projects

Georg Strøm

9:00

Evaluating a Distributed Physical Leisure Game
for Three Players

Florian 'Floyd' Mueller - Martin Gibbs

9:25

Fun and Usable: Augmented Reality Instructions in a Hospital Setting


Susanna Nilsson - Björn Johansson

9:25

Virtual Box: Supporting Mediated Family Intimacy
through Virtual and Physical Play

Hilary Davis - Mikael B. Skov - Malthe Stougaard - Frank Vetere

9:50

An Assessment of ELEXSA Visualisations on
Operator Situtaion Awareness

Catherine Howard - Keith Mason - Jeff Sturm - Jeff Sturm - Craig Keogh

9:50

Social Media Participatory Design and Cultural Engagement

Jerry Watkins

10:15

Decisional Style and eParticipation

Jim Phillips - Max Jory - Nicola Mogford

10:15

Brute Force as Input for Networked Gaming

Florian 'Floyd' Mueller, Stefan Agamanolis, Frank Vetere, Martin Gibbs

10:30 - 11:00 Break
11:00 - 12:30

Paper Session:
Collaboration + Emotion

Paper Session:
Gesture & Gaze

11:00

Awareness in Mixed Presence Collaboration

Gregor McEwan - Markus Rittenbruch - Tim Mansfield


11:00

Intelligent Mind-mapping

Vincent Chik - Beryl Plimmer

11:15

Exploratory Study on Concurrent Interaction in Co-located Collaboration

Christian Mueller-Tomfelde - Claudia Schremmer - Anja Wessels

11:15

Evaluation of Eye-Gaze Interaction Methods
for Security Enhanced PIN-Entry

Alexander De Luca - Roman Weiss - Heiko Drewes

11:30

Exploring Interface with Representation of
Gesture for Remote Collaboration

Jane Li - Anja Wessels - Leila Alem - Cara Stitzlein

11:30

Automatic Layout of Hand-drawn Graphs

Peter Reid - Frederick Hallett-Hook - Beryl Plimmer - Helen Purchase

11:45

Investigating Emotional Interaction with a Robotic Dog

Christian Jones

11:45

Mentoring Collaborative User Centred Design

Patrick Kennedy

12:00

An Emotionally Intelligent User Interface: Modelling Emotion for User Engagement.

Matthew Willis

12:00

CodeAnnotator: Digital Ink Annotation within Eclipse

Xiaofan Chen - Beryl Plimmer

12:15

Biometric valence and arousal recognition

Christian Jones

12:15

An Efficient Unification-based Multimodal Language Processor
in Multimodal Input Fusion

Yong Sun

12:30 - 1:30 Lunch
1:30 - 3:00

Paper Session:
Ambience & 3D Interfaces

Paper Session:
Pot Porri

1:30

Virtual Fish: Visual Evidence of Connectivity in a
Master-Planned Urban Community

Greg Young - Marcus Foth - Natascha Matthes

1:30

Working The Contract

Dave Martin - Rob Procter - John Mariani - Mark Rouncefield

1:45

Picture Navigation using an Ambient Display and Implicit Interactions

Ryu Hansol - Yeo-Jin Yoon - Myeong-Eun Lim - Chan-Yong Park
Soo-Jun Park - Soo-Mi Choi

1:55

Automatic Cognitive Load Detection from Speech Features

Bo Yin - Natalie Ruiz - Fang Chen - M. Asif Khawaja

2:00

3D Input for 3D Worlds

Sreeram Sreedharan - Edmund Joseph Zurita - Beryl Plimmer

2:20

Looking for Expertise in Physical Interactions

Ben Kraal - Vesna Popovic

2:15

A Wii Remote a Game Engine;
Five Sensor Bars and a Virtual Reality Theatre

Henry Gardner - Torben Schou

2:45

Making Usability Work in Industry: An Australian Practitioner Perspective

Vince Bruno - Martin Dick

2:30

Surface Manipulation Using a Paper Sculpture Metaphor

Glenn McCord - Beryl Plimmer - Burkhard Wuensche

2:45

PassShape – Stroke based Shape Passwords

Alexander De Luca - Roman Weiss - Heinrich Hussmann

3:00 - 3:30 Break
3:30 - 5:00

Paper Session:
Location & Mobility

Paper Session:
Advanced Interaces

3:30

Privacy and Community Connectedness:
Designing Intelligent Environments for our Cities

Craig Chatfield - René Hexel

3:30

Hands-Free Mouse-Pointer Manipulation
Using Motion-Tracking and Speech Recognition

Frank Loewenich - Frederic Maire

3:55

GeoHealth: A location-based service for nomadic
home healthcare workers

Claus M. Christensen - Jesper Kjeldskov - Klaus K. Rasmussen

3:55

Using alternative views for layout comparison and
context switching tasks in wall displays

Anastasia Bezerianos

4:20

A Gestalt Theoretic Perspective on the User Experience of
Location-Based Services

Jeni Paay - Jesper Kjeldskov

4:20

Levels of Formality in Diagram Presentation

Louise Yeung - Beryl Plimmer - Brenda Lobb - Douglas Elliffe

4:45

Designing Usable Interface for Navigating Mobile Chat Messages

Daniel Su

4:45

Zebra Striping: Does it Really Help?

Jessica Enders

Keynote Speaker

Blair MacIntyre is an Associate Professor in the School of Interactive Computing at Georgia Tech, and an Adjunct Professor in the School of Literature, Communication and Culture. He received a BMath and MMath from the University of Waterloo, and an MPhil and PhD from Columbia University. He has been at Georgia Tech since receiving his PhD in 1998.

His current research focuses on the design, implementation and evaluation of augmented reality and mixed reality systems. He is particularly interested in understanding the interaction between software toolkits and the design process for experiences that mix physical and virtual worlds. Recently, he has been working on augmented reality games and interactive dramatic experiences, including the AR/Facade interactive drama. In addition, he continues to work on industrial uses of augmented reality, such as those applied to the poultry processing industry.


Dr. MacIntyre serves on the editorial boards of the International Journal of Human-Computer Studies and Virtual Reality. He has been program chair or co-chair for several conferences including the International Symposium on Wearable Computing (ISWC), the International Symposium on Mixed and Augmented Reality (ISMAR), and the ACM Symposium on User-Interface Software and Technology (UIST).