Provisional Paper and Presentation Schedule

Day 1: Wednesday 30/11/2022


900-1000

Coffee and Registration


1000-1100

Welcome


1100-1220

Session 1: Dignity and Emerging Systems



Centring dignity in algorithm development: testing a Dignity Lens

LBW1020 (remote)


Learning in the Panopticon: Examining the Potential Impacts of AI Monitoring on Students

P1004


Using Augmented Reality to Explore Gender and Power Dynamics in STEM Higher Education

P1020


Augmented Reality as an Educational Tool and Assistive Technology for People with Intellectual Disabilities: Scoping Review

LBW1036 (remote)



Understanding Confidence of Older Adults for Embracing Mobile Technologies

P1026

1220-1300

Lunch


1300-1400

CHISIG AGM


1400-1530

Session 2: Tangibles and AI



LitPorts: On-demand Illuminated Ports to Facilitate Inter-device Connections in Low-light Conditions

LBW1027 (remote)


ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep Learning

P1041 (video)


Research on how to present images showing uneven foundation application that do not cause unfavorable impressions to the viewer

LBW1043


Making AI Understandable by Making it Tangible: Exploring the Design Space with Ten Concept Cards

LBW1045 (remote)


Intelligent Systems in Elderly Care: The Caregivers perspective

LBW1024 (remote)


Intergenerational active play: a scoping review

LBW1040


Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs

P1034

1530-1600

Break


1600-1730

Session 3: Design and the Design Process



Co-Design with People Who Have Had a Stroke to Better Understand the Transition from Hospital to Home: A Narrative Account

LBW1008


Open innovation voices and choices: case studies of designing interactive virtual reality experiences in Australian public hospitals

P1039


Design Probes in a Pandemic: Two Tales of Hybrid Radical Placemaking from Ireland and Australia

P1027


Challenges of Scaling Participatory Design: A Systematic Literature Review

P1053


Exploring participatory pre-project processes: Making research work in municipality organizations

P1073

After Hours: Conference dinner! Bookplate Cafe National Library of Australia

Day 2: Thursday 1/12/2022


915-930

Housekeeping


930-1030

Session 4: HCI at work



You can't improve until you measure: A Need Finding Study on Repurposed Clinical Indicators for Professional Learning

LBW1035


Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning

P1009 (remote)


The Impacts of Different Work Locations and Levels of Automation on Crane Operators' Experiences: A Study in a Container Terminal in Indonesia

LBW1016


authAR - Automatic Authoring of Picking and Layout Optimization Instructions

LBW1030 (remote)


Employing AR/MR Mockups to Imagine Future Custom Manufacturing Practices

P1043

1030-1100

Break


1100-1230

Industry session


1230-1330

Lunch


1330-1500

Session 5: Nature and the Home



Phenology Probes: Exploring Human-Nature Relations for Designing Sustainable Futures

P1061 (remote)


Designing for Personas That Don’t Have a Voice

LBW1037


Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media Display

LBW1028 (video)


An Immersive Fold Instruction Module for Training Undergraduate Geologists

LBW1033


Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures

LBW1034


An Augmented Reality Design Tool to Guide Furniture Arrangements at Home

LBW1018 (remote)


Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people

P1046

1500-1530

Break


1530-1620

Session 6: Care-ful Design



Supporting Creativity in Care: Lessons from Group Singing, Music Therapy, and Immersive Virtual Reality Programs

P1072


Investigating User Risk Attitudes in Navigation Systems to Support People with Mobility Impairments

LBW1017 (remote)


Conversational Agents to Support Couple Therapy

P1028

1620-1630

Bio-break (uncatered)


1630-1730

Keynote—m.c. schraefel: Creativity as a Health & Social Justice Right: Challenges/Opportunities for HCI

After hours: 1930-2200 Connected Creativity Algorave (Ainslie Arts Centre 30 Elouera Street Braddon, ACT 2612). Walk from the Shine Dome and get dinner on the way!

Day 3: Friday 2/12/2022


930-1100

Session 7: Games and Play



The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play

P1002 (remote)


Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3

P1031


Dynamic Difficulty Adjustment in a Multiplayer Minecraft Server

LBW1023


Exploring the Affordances of Digital Toys for Young Children's Active Play

P1047


Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context

P1071 (remote)

1100-1130

Break


1130-1230

Keynote (time TBC) Aaron Quigley


1230-1300

Awards, Close and Handover