Day 1: Wednesday 30/11/2022
900-1000 |
Coffee and Registration |
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1000-1100 |
Welcome |
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1100-1220 |
Session 1: Dignity and Emerging Systems |
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Centring dignity in algorithm development: testing a Dignity Lens |
LBW1020 (remote) |
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Learning in the Panopticon: Examining the Potential Impacts of AI Monitoring on Students |
P1004 |
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Using Augmented Reality to Explore Gender and Power Dynamics in STEM Higher Education |
P1020 |
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Augmented Reality as an Educational Tool and Assistive Technology for People with Intellectual Disabilities: Scoping Review |
LBW1036 (remote) |
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Understanding Confidence of Older Adults for Embracing Mobile Technologies |
P1026 |
1220-1300 |
Lunch |
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1300-1400 |
CHISIG AGM |
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1400-1530 |
Session 2: Tangibles and AI |
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LitPorts: On-demand Illuminated Ports to Facilitate Inter-device Connections in Low-light Conditions |
LBW1027 (remote) |
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ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep Learning |
P1041 (video) |
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Research on how to present images showing uneven foundation application that do not cause unfavorable impressions to the viewer |
LBW1043 |
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Making AI Understandable by Making it Tangible: Exploring the Design Space with Ten Concept Cards |
LBW1045 (remote) |
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Intelligent Systems in Elderly Care: The Caregivers perspective |
LBW1024 (remote) |
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Intergenerational active play: a scoping review |
LBW1040 |
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Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs |
P1034 |
1530-1600 |
Break |
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1600-1730 |
Session 3: Design and the Design Process |
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Co-Design with People Who Have Had a Stroke to Better Understand the Transition from Hospital to Home: A Narrative Account |
LBW1008 |
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Open innovation voices and choices: case studies of designing interactive virtual reality experiences in Australian public hospitals |
P1039 |
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Design Probes in a Pandemic: Two Tales of Hybrid Radical Placemaking from Ireland and Australia |
P1027 |
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Challenges of Scaling Participatory Design: A Systematic Literature Review |
P1053 |
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Exploring participatory pre-project processes: Making research work in municipality organizations |
P1073 |
After Hours: Conference dinner! Bookplate Cafe National Library of Australia
Day 2: Thursday 1/12/2022
915-930 |
Housekeeping |
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930-1030 |
Session 4: HCI at work |
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You can't improve until you measure: A Need Finding Study on Repurposed Clinical Indicators for Professional Learning |
LBW1035 |
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Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning |
P1009 (remote) |
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The Impacts of Different Work Locations and Levels of Automation on Crane Operators' Experiences: A Study in a Container Terminal in Indonesia |
LBW1016 |
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authAR - Automatic Authoring of Picking and Layout Optimization Instructions |
LBW1030 (remote) |
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Employing AR/MR Mockups to Imagine Future Custom Manufacturing Practices |
P1043 |
1030-1100 |
Break |
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1100-1230 |
Industry session |
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1230-1330 |
Lunch |
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1330-1500 |
Session 5: Nature and the Home |
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Phenology Probes: Exploring Human-Nature Relations for Designing Sustainable Futures |
P1061 (remote) |
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Designing for Personas That Don’t Have a Voice |
LBW1037 |
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Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media Display |
LBW1028 (video) |
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An Immersive Fold Instruction Module for Training Undergraduate Geologists |
LBW1033 |
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Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures |
LBW1034 |
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An Augmented Reality Design Tool to Guide Furniture Arrangements at Home |
LBW1018 (remote) |
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Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people |
P1046 |
1500-1530 |
Break |
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1530-1620 |
Session 6: Care-ful Design |
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Supporting Creativity in Care: Lessons from Group Singing, Music Therapy, and Immersive Virtual Reality Programs |
P1072 |
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Investigating User Risk Attitudes in Navigation Systems to Support People with Mobility Impairments |
LBW1017 (remote) |
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Conversational Agents to Support Couple Therapy |
P1028 |
1620-1630 |
Bio-break (uncatered) |
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1630-1730 |
Keynote—m.c. schraefel: Creativity as a Health & Social Justice Right: Challenges/Opportunities for HCI |
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After hours: 1930-2200 Connected Creativity Algorave (Ainslie Arts Centre 30 Elouera Street Braddon, ACT 2612). Walk from the Shine Dome and get dinner on the way!
Day 3: Friday 2/12/2022
930-1100 |
Session 7: Games and Play |
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The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play |
P1002 (remote) |
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Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3 |
P1031 |
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Dynamic Difficulty Adjustment in a Multiplayer Minecraft Server |
LBW1023 |
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Exploring the Affordances of Digital Toys for Young Children's Active Play |
P1047 |
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Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context |
P1071 (remote) |
1100-1130 |
Break |
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1130-1230 |
Keynote (time TBC) Aaron Quigley |
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1230-1300 |
Awards, Close and Handover |
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