Workshops and Tutorials

The OzCHI workshop and tutorial programme will run prior to the conference on Monday 28 and Tuesday 29 Nov. Full details about workshops and tutorials are included below.
Length Fee (Australian Dollars) Dates
The Body in DesignFull day
Mon 28th
Third International Workshop on Smart Healthcare Applications(SmartHEALTH'11)
Half day
Tue 29th
Rural HCIFull day
Tue 29th
Books, Ebooks and Digital DocumentsHalf day
Tue 29th

Length Fee (Australian Dollars) Dates
Designing Personalized and Persuasive Applications Half day
Mon 28th
User Experience Design: Theory and PracticeFull day
Tue 29th


The Body in Design

Lian Loke and Toni Robertson, Monday 28 Nov, full day

The body remains to some degree an elusive entity in our understandings of human cognition and our evolving relations with technology. With the advent of mobile and wearable sensor technologies, the body is brought to the fore as the essential and defining site of interaction and experience. Devices hosted by and around the body, or distributed in the environment, are able to read, measure, track and provide feedback on our location, proximity, gestures, movement patterns, pulse, breathing, emotional state, gaze and so on. What and how we carry or wear and how we move through space in our daily interactions have distinct influences on our experiences of the world around us and of course, our agency to act in our everyday lives.

Digital technologies can now mediate our perceptions of our own physical and physiological processes. This mediation raises questions about our experience of our own bodies. What is the impact of these technologies on our sense of self and agency in these situations? How do they shape our (bodily) experience and what implications does this have for design?

There is a growing interest in actively working with the body in the design of interactive technologies. Design researchers are exploring the active engagement of the body and its capacity for sensing, feeling and intuiting in the process of design. This includes the experience of one's own body as a source of knowledge, inspiration and judgement, and the exploiting of tacit knowledge embedded in embodied skills. The creative potential of the body is being harnessed for design exploration, idea generation, testing and evaluation of concepts, prototypes and working systems.

This one-day workshop aims to bring together a diverse community of researchers and practitioners working on human-centred approaches to understanding the body in the design of interactive technologies. It pulls focus onto the body itself and the role of embodiment in lived experience, with a view to informing design research and practice. It will be structured around the following workshop themes:

  • Theoretical and philosophical perspectives on embodiment, the body and design
  • The perception and performance of the body mediated by technology
  • Design approaches, methods and tools for working with the body and bodily literacy
  • The role of physicality and the felt sense in interaction and design
  • Other disciplines as a source of knowledge about the body relevant for design

In the morning session, each participant will give a short presentation on their submission. Submissions will be circulated amongst the participants prior to the workshop. In the afternoon session, there will be a mix of group discussion and demonstration of select methods for engaging the body and its senses in reflective and collaborative design activities.

Prospective participants must submit a 4-page position paper, addressing the themes of the workshop. The paper must be formatted using the two-column OZCHI proceedings template ../cfp/cfp.html. Submissions should be sent directly to the organisers ( More information and updates are available on The position papers will be published in separate proceedings that fulfil DEST requirements (peer-reviewed, ISBN).

Deadline for submissions: 16th September, 2011
Notification to authors: 21st October, 2011
Camera-ready copy: 4th November, 2011
Workshop: Monday 28th or Tuesday 29th November, 2011

Third International Workshop on Smart Healthcare Applications(SmartHEALTH'11)

Carsten Röcker, Martina Ziefle, Andreas Holzinger, Susan Hansen and Kevin McGee, Tuesday 29 Nov full day

Research in the area of smart healthcare systems has reached a point where significant improvements are only possible if academics and practitioners from various disciplines collaborate in order to develop new strategies for conceptualizing, designing, and implementing new applications. The underlying strategies must be harmonized and balanced in two ways: first, within the technological areas, and second, regarding the integration of technologies into the medical, cognitive, and social context. This also includes the way technology acts within the life courses of individuals and societies, and the balance of the benefits that technology brings against perceived or actual medical, social as well as ethical drawbacks. Therefore, this workshop aims to bring together researchers and industry practitioners from different fields to share their research positions and practical experiences and discuss new ideas, innovative approaches and challenging research questions, which have the potential to motivate future research activities within the field of smart healthcare systems.


The workshop aims to bring together researchers from different  disciplines to discuss the interrelation of medical, environmental,  technical, communicative, psychological and social factors and their  consequences for the design, use and acceptance of smart healthcare  systems. Recommended topics for position papers include, but are not  limited to, the following:

  • Usability of Healthcare Information Systems
  • Usability of Mobile Computing in Healthcare
  • User Experience Design
  • Universal (or Disability) Access
  • Empirical Methods (Qualitative and Qualitative)
  • User and Cognitive Models
  • Participatory Design
Concepts and Applications
  • Novel E-Health Concepts
  • Software Infrastructures and Architectures for Implementing E-Health
  • Tools and Design Techniques for E-Health Systems
  • Interaction Design
  • Multidisciplinary or Interdisciplinary Design
  • Aesthetic vs. Functional Design Aspects
  • Emotional and Hedonic Design
Human-Computer Interaction
  • Human Aspects of Future and Emerging Healthcare Technologies
  • Human-Computer Interaction in Healthcare
  • User-Centered or Human-Centered Design
  • Emotion and Affective User Interface
  • Adaptive and Tangible User Interfaces for E-Health Systems
  • Universal (or Disability) Access
Social and Ethical Aspects
  • Accessibility and Usability
  • User Diversity
  • Gender Specific Healthcare Design
  • Economical, Legal, and Environmental Constraints
  • Technology Acceptance and Performance
  • Social and Societal Implications of E-Health Applications
  • Privacy, Security, and Trust in E-Health Applications
  • Cultural Aspects of E-Health Systems
Technology and Systems
  • Technologies and Devices for Smart Healthcare Systems
  • Medical Devices and Sensors Infrastructures
  • Wireless Communication and Sensor Networks
  • Collaborative and Distributed Healthcare Systems
  • Handheld Devices and Mobile Computing in E-Health Systems
  • Ubiquitous and Pervasive Computing in Healthcare
  • Ambient Assisted Living Environments

Interested researchers are invited to submit a position paper (2-4  pages) formatted according to the OzCHI format via the workshop  submission website until September 25, 2011. The papers should focus on  current research activities and/or interesting aspects of future work.  Industry practitioners are invited to submit a case study paper (1-2  pages) reporting on practical aspects of smart healthcare solutions.  Authors of accepted position papers will be notified until October 5, 2011.

Submission Deadline: September 25, 2011
Notification of Acceptance: October 5, 2011
Camera-Ready Papers: October 14, 2011
Workshop: November 29, 2011
For more information please visit the workshop website:

Rural HCI

Bert Bongers, Jon Pearce, Elise van den Hoven, Stuart Smith and Tarsha Finney, Tuesday 29 Nov full day

Rural HCI is about distributed interaction and the notion of ubicomp stretched to a rural and landscape scale. This workshop aims to bring together researchers and practitioners in the field of rural-scale interaction, in order to establish what these issues are, and how to approach the problems. The objective is to establish new guidelines and heuristics, practical knowledge, and theoretical frameworks. The intention is for the workshop outcomes to lead to a publication, for instance a special issue of an HCI journal.


Computer technology over the past decades has become increasingly small, and increasingly networked. Within the discipline of HCI, several fields are concerned with interaction with such a distributed computing environment, such as Ubiquitous Computing (ubicomp), Pervasive Computing (IBM's term), Ambient Intelligence (Philips' term), and the Disappearing Computer (EU Project).

Because most ubicomp research concentrates on home and work environments in urban areas, more research is needed into the possibilities at the rural and landscape scale. Rural HCI is where electronic ecology meets natural ecology and the human-made landscape. For instance, the ecological stance of permaculture is very much about distributed food production and consumption, and system design with shorter and more sustainable loops. Highly relevant current discussions around de-centralised energy production also follow this approach. These are examples of approaches that lead to more efficiency, less waste and generally contribute to sustainability of practice.

Rural HCI aims to bring together these important social, cultural, technical and conceptual approaches with a structured response from the field of interactive technologies. In this case it is specifically about matching the distributed approach of ubicomp technology to a distributed approach to larger social problems. In rural and landscape scale HCI, a number of issues are similar to those researched in ubicomp, but the larger scale results in specific issues for the field.

Due to Australia's geography and inhabitation rural HCI is particularly relevant; most of the country (though not the population) is rural, a defining element of the Australian culture. Applying design distributed interaction approaches and ubicomp paradigms to rural situations can lead to many new insights and open up new solutions. Examples include agricultural applications and bush fire early warning systems using large scale distributed sensing.


Participants are expected to submit a position paper and/or another contribution in the form of an installation, a manifesto, or a prototype. Submission details to follow. Possible topics:

  • Agriculture
  • Water management
  • Distributed energy generation
  • Remote sensing and actuating
  • Permaculture
  • Multimodal interaction paradigms
  • Sub-urban scale interaction
  • Social networking
  • Landscape design and art
  • Energy harvesting
  • Remote presence
  • Technical factors: long range wireless and mesh networks, NBN
  • Distributed energy storage
  • Geographic information systems (GIS)
  • Sustainability, pollution
  • Navigation (including gps), mapping
  • Tele-health, remote rehabilitation
  • Information representation
  • Social and cultural issues related to rural and outback
  • Indigenous cultures attitudes and knowledge relating to the land
  • Gardening
  • Artistic practices and responses to sustainability
  • Bushfire prevention

  • for more information see the workshop website:

    Important dates

    • 7 October Paper proposals / position papers due
    • 4 November Notification of acceptance
    • 18 November Final papers due
    • Tuesday 29 November: workshop

    Books, Ebooks and Digital Documents

    Dana McKay, Tuesday 29 Nov, half day

    In May 2011 ebooks outsold print books on Amazon for the first time, a trend reflected more generally in book buying practices. This shift represents a major change in the way readers search for, find and engage with texts. Given the known usability problems with ebook readers, this change clearly underpinned by complex motivational factors which thus far remain relatively unclear.

    In parallel with the lack of information about motivations for the change to ebooks is a surprising death of information on how readers find, access and read print books: The majority of literature in this area has focused on journal articles, magazines and other short-form material.

    This dearth of information about book finding and reading presents a wide scope of challenges that the practice of HCI is well suited to answer. The purpose of this workshop is to bring together HCI researchers working on questions related to book finding and reading to stimulate discussion with a view to forging future collaboration.

    The topics of the workshop include but are not limited to:
    • HCI aspects of ebook reading technologies
    • Book or ebook seeking behaviour
    • Methodologies for the study of reading
    • Book and ebook reading behaviour
    • HCI aspects of ebooks
    • Cultural and social impacts of the shift to ebooks

    Prospective workshop participants should submit a position paper in the OzCHI proceedings format describing current or prospective work in this area by email to by September 28 2011. Acceptance notifications will be made by October 03 2011.

    For further information or updates please see the workshop website at


    Designing Personalized and Persuasive Applications

    Jill Freyne and Shlomo Berkovsky, Monday 28 Nov half day, 2pm start time

    Personalization technologies have been successfully applied in ecommerce, entertainment, Web search, and other domains. They are seen as an effective way of determining what users want, but what about what is best for users or for the public? Consider situations where health, environment, or other social implications result from user interactions and decisions. It is in these environments, where persuasive technologies are often deployed. These technologies are designed to change users' behaviour and are often seen in public health, politics, and sales domains.

    Most persuasive applications employ a onesizefitsall approach to the delivery of persuasive user interventions. Their impact can be increased if characteristics of users are taken into account (for example, their preferences for particular forms of persuasion). Similarly, personalized services (for example, recommender systems) seldom persuade users and explain the benefits of the recommended choices. The acceptance and effectiveness of the personalization may also be increased if it is supported with stateoftheart persuasive technology. Hence, the coupling of personalization and persuasion offers tremendous potential to mutually enhance the impact of both technologies.

    The tutorial will present and examine existing and potential combinations of personalized and persuasive technologies, realized in a wide variety of domains and applications: from natural language for personalized generation of persuasive interventions, through persuasive explanations in recommender systems and ecommerce services, to personalized and persuasive aspects of user interfaces and application functionalities. The tutorial presumes no prior knowledge of personalization and persuasive technologies and will overview these topics.

    User Experience Design: Theory and Practice

    Donna Spencer, Tuesday 29 Nov 2011

    This full day workshop will provide you with a thorough overview and understanding of user experience design. It will cover a range of fundamental UX skills that can be applied to all types of project – websites, web applications, traditional applications and mobile. It will be theoretical and practical and allow you to immediately apply ideas to your projects.

    This workshop will cover:
    • What user experience design is and why it is important to do it in a deliberate way (i.e. people will have an experience no matter what – you want them to have a particular type of experience)
    • Understanding people: conducting user research and usability testing
    • Communicating about people (personas and other methods)
    • Deciding what to design (scenarios, business needs, mental modelling)
    • Core design principles: technology neutral
    • Technology specific best--‐practice design principles (website, web app, mobile app)
    • Sketching and iterative design
    • Creating prototypes to communicate design
    • Making sure what gets built is right

    The workshop will be at the level of an 'advanced intro', covering the basics and also allowing exploration of key challenges and issues. The format is a combination of short lectures, group discussion and hands-on activities. Extensive notes and resources will be provided for further personal exploration.

    Learning objectives

    After the workshop, the participants will have:

    • An understanding of how to learn about people and communicate about them to others
    • Core design principles that can be used for any project and any technology
    • Understanding of how to apply principles to a real project
    • Hands‐on experience with key techniques
    • Shared skills with other practitioners