Program

Saturday 2 December 2023

Sunday 3 December 2023

9:00-17:00

Doctoral Colloquium

Room VS318

Monday 4 December 2023

9:00-10:30

Keynote and opening

Lecture Theatre 1 (LT1)
 
Keynote: Indigenous Knowledge and New Technologies: Bridging Traditions and Innovations from a te ao Māori perspective
Amber Taylor, CEO and Co-Founder at Ara Journeys and Māori Tech Entrepreneur
10:30-10:45

Coffee break

10:45 - 12:30

Paper Session

Track 1: HCI Methods and Frameworks I Track 2: Remote Interactions and Security
Lecture Theatre 1 (LT1) Lecture Theatre 2 (LT2)
Chair: Dr Jemma König, Te Whare Wānanga o Waikato-University of Waikato Chair: Dr Dana McKay, RMIT University
 
10:45-10:55 Application of the CeHRes Framework to the Development of Pathway: An HCI Perspective 10:45-10:55 A Large-Scale Study of Device and Link Presentation in Email Phishing Susceptibility
Olugbenga Oti, Ian Pitt Sijie Zhuo, Robert Biddle, Lucas Betts, Nalin Arachchilage, Yun Sing Koh, Danielle Lottridge, Giovanni Russello
10:55-11:15 Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective 10:55-11:05 Effects of External Factors on User Behaviour towards Influencer Generated Online Misinformation
Nicoletta Tancred, Selen Türkay, Nicole Vickery, Peta Wyeth Cherie Sew, Jorge Goncalves
11:15-11:25 A Drawing-type Observation and Retrieval Method Focusing on the Abdominal Pattern of Penguins 11:05-11:15 Investigating Cybersecurity Risks and the Responses of Home Workers in Aotearoa New Zealand
Yuki Nakagawa, Satoshi Nakamura Lisa Patterson, Ian Welch, Bryan N, Susan Chard
11:25-11:45 Running with a Drone for Pace Setting, Video Reflection, and Beyond: An Experiential Study 11:15-11:25 Intents and Motivations to Like, Comment and Share Posts With and Without Warnings of Misinformation
Aswin Balasubramaniam, Dennis Reidsma, Dirk Heylen Gionnieve Lim, Simon Perrault
11:45-11:55 Age-Based Differences in Drone Control Gestures: An Exploratory Study 11:25-11:45 DisClose: Negative Body-related Self-disclosure to Mediate Intimacy over Distance
Julia Hermann, Aysegül Dogangün, Marc Hesenius Saja Aljuneidi, Rebecca Gerstenberg, Marc Hassenzahl
11:55-12:15 Broadening Participation and Insight in Codesign through Online Connectivity 11:45-12:05 Examining the effects of the COVID-19 pandemic on technology-enabled social interactions
Jeni Paay, Sonja Pedell, Simone Taffe Saqib Nawaz, Tanya Linden, Jahar Bhowmik, Matthew Mitchell
12:15-12:25 First Do No Harm: Cultural and Ethical Impacts of User Studies 12:05-12:15 Investigating the effect of video extraction summarization techniques on the accuracy of impression conveyance in group dialogue
Jadon Miller, Mitchell Head, Mahonri Owen, Merel Hoskens, Jemma Konig, Judy Bowen Chihiro Takayama, Shinichirou Eitoku, Fumio Nihei, Ryo Ishii, Yukiko Nakano, Atsushi Fukayama, Takao Nakamura
12:30-13:30

Lunch break

13:30-15:00

Paper Session

Track 1: Games and Creativity Track 2: Aging, Health and Accessibility I
Lecture Theatre 1 (LT1) Lecture Theatre 2 (LT2)
Chair: A/Prof Danielle Lottridge, Waipapa Taumata Rau-University of Auckland Chair: A/Prof George Buchanan, University of Melbourne
 
13:30-13:40 Worlds Apart, Together: Discovering Player Priorities for Cooperative Building in Terraforming Games 13:30-13:50 Using Online Discussions to Understand Challenges and Design Opportunities in Dementia Care
Amari Low, Jane Turner, Marcus Foth Dominic Afuro Egbe, Margot Brereton, Bernd Ploderer
13:40-13:50 Case Study on Student Behavior of Barrier Image Collection through Gaming 13:50-14:00 A Systematic Literature Review on the Use of Social Robots in Elderly Care
Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, Yuko Murayama, Akihiro Miyata Julia Hermann, Selcan Oktay, Artur Lisetschko, Aysegül Dogangün
13:50-14:00 LifeChair-X Posture Based Gaming using an IoT Cushion and Serious Game for Workplace Wellness 14:00-14:10 Data-Task-Visualisation Analysis based on Top mHealth Apps
Karlos Ishac, Katia Bourahmoune Yasmeen Abdullah Ali Anjeer Alshehhi, Khlood Ahmed, Mohamed Abdelrazek, Alessio Bonti
14:00-14:20 Revisiting creative behaviour through an epistemic lens: lessons from 12 computational artists and designers 14:10-14:20 Design of User-Friendly Smartphone Settings Configuration and Troubleshooting Features for Indian Senior Citizens
Martin Tricaud, Michel Beaudouin-Lafon Pragnya Ramjee, Sharmistha Banerjee, Aditi Rathi
14:20-14:30 Clover Connections: Visualising Character Dynamics in Novels for Non-Experts 14:20-14:30 "I feel like I’m getting younger”: Investigating the social connections of older handicraft vloggers on the social platform Bilibili
Natalie House, Andrew Johnston Jiaan Li
14:30-14:40 Improving Ethical Approaches to Video Game Microtransactions for Mobile Games 14:30-14:50 Rethinking the Design of Human-Data Interaction through a Case of Older Adults’ Wellbeing
William Rigoni, Josh Olsen, Reuben Kirkham, Florian Mueller Aloha Ambe, Sirinthip Roomkham, David Lovell, Margot Brereton
15:00-15:20

Coffee break

15:20-17:00

Paper Session

Track 1: AR/VR I Track 2: Aging, Health and Accessibility II
Lecture Theatre 1 (LT1) Lecture Theatre 2 (LT2)
Chair: Dr Jacob Young, Te Herenga Waka-Victoria University of Wellington Chair: Dr Rachel Blagojevic, Te Kunenga ki Pūrehuroa-Massey University
 
15:20-15:40 Enrichment through virtual reality for palliative care: A scoping review 15:20-15:40 Guiding non-verbal conversation about meal choices with intelligent technologies
Ananda Vasudevan AV, Yidan Cao, Phillip Gough, Naseem Ahmadpour Laurianne Sitbon, Saminda Sundeepa Balasuriya, Liam Percy
15:40-16:00 Creating A Customer Journey For Immersive Virtual Reality Shopping Environments: Investigating Customer Touchpoints and Purchase Phases 15:40-15:50 An Assistive Technology Prescription Tool for Novice Occupational Therapy Practitioners
Aysu Erensoy, Anuradha Mathrani, Alexander Schnack, Jonathan Elms, Nilufar Baghaei Shreya Shenai, Leila Aflatoony
16:00-16:10 Evaluation of properties and usability of virtual reality interaction techniques in craniomaxillofacial computer-assisted surgical simulation 15:50-16:10 Codesigning Mobile Digital Storytelling Across a Distance: Showcasing Rural Health Service Innovation
Helena Mehtonen, Jorma Järnstedt, Jari Kangas, Sriram Kumar, Irina Rinta-Kiikka, Roope Raisamo Hilary Davis, Ivana Randjelovic
16:10-16:20 Evaluating the Applicability of GUI-based Steering Laws to Virtual Reality Car Driving: A Case of Width-Changing Paths 16:10-16:20 Towards a Design Framework for Conversational Agents for Diabetes Prevention
Masahiro Fukui, Takumi Takaku, Satoshi Nakamura, Shota Yamanaka Abdullah Bin Sawad, Abdullah Bin Sawad, Rayed Alakhtar, Rayed Alakhtar, Badraddin Alturki, Bhuva Narayan, Shanshan Lin, Mukesh Prasad, A. Baki Kocaballi
16:20-16:40 POVR: Designing an immersive experience for generating moments of self-reflection at home 16:20-16:40 Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative Writers
Jade Jiang, Naseem Ahmadpour Aloha Ambe, Ross Brown, Selen Türkay, Joel Harman, Alessandro Soro
16:40-17:00 Hands on the Past: Towards a Conceptual Framework for Developing and Evaluating Tangible AR Interfaces for Historical Artefacts 16:40-16:50 Designing gardening applications to engage people with intellectual disability in gardening activities
Suzanne Kobeisse Saminda Balasuriya, Laurianne Sitbon
16:50-17:00 Touch-less Remedial Game Prototype for Hand Rehabilitation - Feedback Results
Rodney Zsolczay, Dimitri Perrin, Frederic Maire, Selen Türkay
17:00-18:00

Demos

Atrium, Te Kura Hoahoa-School of Design Innovation, Te Herenga Waka-Victoria University of Wellington
 
Visualise and Engage: Showcasing Comic-based Digital Stories in Mental Health Contexts
Hilary Davis and Darren C. Fisher
From Picks to Pixels: An Exploration of Virtual Reality in Geoscience Education
Jacob Young, Matthew Wood, Nadia Pantidi, Dene Carroll, James Crampton, and Cliff Atkins
Prototyping Digital Taonga: Considerations for Digital Representation
Jacob Young, Jennifer Ferreira, and Kevin Shedlock
CardiacEPX: XR for Improving Catheter Ablation Procedural Training
Nisal Udawatta
What Do They See?: Simulating Visual Field Loss to Enhance Empathy and Facilitate Communication in Virtual Reality
Yu Kitamura, Hasan Ferdous, Melissa Rogerson, Daniel Capurro
XR Gait Training Using smart Insoles
Tom Trengrove, Jacob Young, Rafael Kuffner dos Anjos, Nadia Pantidi
17:30-19:00

Reception

Atrium, Te Kura Hoahoa-School of Design Innovation, Te Herenga Waka-Victoria University of Wellington

Tuesday 5 December 2023

9:30-10:30

Keynote

Lecture Theatre 1 (LT1)
 
Keynote: Research through design and the emergence of a design programme
Professor Bill Gaver, Northumbria University
10:30-10:45

Coffee break

10:45-12:30

Paper Session

Track 1: HCI Methods and Frameworks II Track 2: Co-design and Education
Lecture Theatre 1 (LT1) Lecture Theatre 2 (LT2)
Chair: Dr Duncan Stevenson, Australian National University Chair: Dr Moiz Penkar, Botly Solutions
 
10:45-11:05 Too Many or Too Little: Investigating Different Decision-making Experiences of Maximizers and Satisficers in Human-computer Interactions 10:45-11:05 Usability of Chat and Forum Discussion Tools in Higher Education
Youngsoo Shin, Jungkyoon Yoon Tianyue Yang, Haoze Li, Md Athar Imtiaz, Eva Heinrich, Shannon Eijgenraam, Rachel Blagojevic
11:05-11:15 The Effects of Order and Text Box Size of Open-ended Questions on Withdrawal Rate and the Length of Response 11:05-11:15 Holistic education co-design: A taxonomy for consistent documentation
Ikumi Yamazaki, Kenichi Hatanaka, Satoshi Nakamura, Takanori Komatsu Daniel Kleffmann, Lawrence May, Allan Fowler
11:15-11:25 Designing Emotional Expressions of Autonomous Vehicles for Communication with Pedestrians in Urban Shared Spaces: Use Cases, Modalities, and Considerations 11:15-11:25 Co-creation through design: Exploring the role of prototyping in processes of co-creation in cross disciplinary collaborations
Yiyuan Wang, Xinyan Yu, Martin Tomitsch Fahd Bin Malek Newaz, Joakim Karlsen
11:25-11:35 Investigating the dependability of Weather Forecast Applications: A Netnographic study 11:25-11:45 Rethinking the Development of Computational Thinking Skills in Young Children through Nature Play
Obinna Otuu Chimi Om, Margot Brereton, Kellie Vella, Madeleine Dobson, Bernd Ploderer, Karen Murcia, Tshering Dema
11:35-11:55 Using Cultural Probes to Explore the Relationship Between Rural Communities and Nature
Axel Munoz, Hilary Davis, Sonja Pedell
11:55-12:05 Decolonizing Computing and the Quest for Ontological Justice - Putting Fourth-Wave HCI/IxD Into Practice
Manuhuia Barcham
12:05-12:15 Let's Make it Accessible: The Challenges Of Working With Low-cost Commercially Available Wearable Devices
Jemma König, Jascha Penaredondo, Emily McCullagh, Judy Bowen, Annika Hinze
12:30-13:30

Lunch break

13:30-15:00

Panels

Lecture Theatre 1 (LT1)
 
13:30-14:30 Industry Panel Facilitated by Helen Andreae, Lecturer in Interaction Design, Te Herenga Waka-Victoria University of Wellington
 
Kelsey Thomson (NZ) Head of Research at Optimal Workshop
Mitra Homolja & Ellie Tuckey (NZ) Co-founders / Directors at Third Studio
Gisela de la Villa Back-End Director at Springload
Emily Mabin Sutton Independent director, climate nerd & entrepreneur @ SayMyName & Climate Club
 
15:00-15:20

Coffee break

15:20-17:00

Paper Session

Track 1: AR/VR II
Lecture Theatre 1 (LT1)
Chair: Prof Mark Apperley, Te Whare Wānanga o Waikato-University of Waikato
 
15:20-15:40 Virtual Reality Pōwhiri—Practicing an indigenous welcoming ceremony
Laurie Lloyd-Jones, Claudia Ott, Hēmi Whaanga, Holger Regenbrecht
15:40-15:50 Hover-Based Japanese Input Method without Restricting Arm Position for XR
Shingo Kato, Buntarou Shizuki
15:50-16:10 Experiencing Reconstructed Reality: The Perception of Visual-Acoustic Properties
Claudia Ott, Noel Park, Kerian Varaine, Holger Regenbrecht
16:10-16:20 Folds in Reality and Virtuality: Advancing Geological Field Mapping Skills through VR Immersion
Cael Gallagher, Mackenzie Muir, David Conroy, Christoph Schrank, Selen Türkay
16:20-16:30 Mars Up Close: Unpacking University Students’ Experiences with a VR Module in Geology Education
Selen Türkay, David Conroy, Cael Gallagher, David Murphy
16:30-16:50 An Empirical Evaluation of Educational Data Mining Techniques in Dynamic VR Applications
Sara Khorasani, Sadia Nawaz, Brandon Syiem, Jing Wei, Zachary Pardos, Jarrod Knibbe, Eduardo Velloso
18:30

Conference Dinner

Wharewaka Function Center

Wednesday 6 December 2023

9:30-11:00

Paper Session

Track 1: AI
Lecture Theatre 1 (LT1)
Chair: Lisa Patterson, Te Herenga Waka-Victoria University of Wellington
 
9:30-9:50 XAI in Automated Fact-Checking? The Benefits Are Modest And There's No One-Explanation-Fits-All
Gionnieve Lim, Simon Perrault
9:50-10:00 Designing interaction with AI for human learning: towards human-machine teaming in radiology training
Margot Brereton, Aloha Ambe, David Lovell, Laurianne Sitbon, Tara Capel, Alessandro Soro, Yue Xu, Catarina Moreira, Benoit Favre, Andrew Bradley
10:00-10:10 Artistic Fusion: Exploring the Potential of AI-Generated Artwork in Enabling Creative Expression with People with Intellectual Disabilities
Leandro S. Guedes, Saminda Balasuriya, Laurianne Sitbon, Monica Landoni
10:10-10:30 Personalized Agent-Based Procrastination Suppression System
Takafumi Higashi, Koya Esaki, Masahiro Watanabe, Naoki Mukawa
10:30-10:40 Towards Empathetically Responsive Voice Assistants
Tanuj Aggarwal, Jorge Goncalves
10:40-10:50 Exploring Tangible Explainable AI (TangXAI): A User Study of Two XAI Approaches
Ashley Colley, Matilda Kalving, Jonna Häkkilä, Kaisa Väänänen
11:00-11:30

Coffee break

11:30-13:00

Keynote and closing

Lecture Theatre 1 (LT1)
 
Keynote: Agile Usability Testing: A Transformative Approach for Enhancing Product Quality and Driving Digital Transformation
Dr Eunice Sari, UNSW, CEO and Co-Founder of UX Indonesia, and co-founder of Customer Experience Insight Pty Ltd (Australia)
14:30-15:30

Talk by Jody Wyllie

Curator of Taonga Māori / Research Manager at Tairāwhiti Museum
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