Workshops and Tutorials

OzCHI is pleased to offer 4 workshops and 2 tutorials. Position papers for workshops are due to workshop convenors by October 15th 2010. Please contact workshop and tutorial convenors if you have any questions.

Workshop Title
Natural User Interfaces: Multi-touch and Gestural InteractionsMon 22nd
HCI and Game Interfaces: A Long Romance
Tue 23rd
Smart Healthcare ApplicationsTue 23rd

One day workshop $95
Two day workshop $145

6 participants minimum for each workshop.

Tutorial Title
Surveys in Practice and Theory: How to Get Useful Data From SurveysMon 22nd
Video Field Studies with your Cell PhoneTue 23rd

One day tutorial $195

Tutorials are limited to 12 participants each.

Workshop 1: Workshop on Natural User Interfaces: Multi-touch and Gestural Interactions

Monday 22nd Nov. : 1 day workshop - $95: download pdf
Venue: B224  Level 2  B Block Gardens Point Campus QUT

N.B. Workshop 1 has changed to a single day workshop (cost $95).

Aaron Tan, UQ
Contact: aaron[AT]

What is the next major evolution in user interaction? Graphical user interfaces brought a new strategy that was more effective compared to their command-line predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and we believe multi-touch and gesture technology to provide new opportunities for a variety of potential uses. How can these be leveraged in the design of interactive interfaces? Do gestures completely replace typical mouse pointers or simply augment it for some functionality? Do all applications work with gestures or only a select few?

This workshop is focused on discussing the role and nature of NUI within a variety of different academic and industry disciplines. NUI so far have been limited to technology demonstrations and research niche's, and have failed to gather a foothold in traditional environments. While specific elements of NUI have been identified and studied, there is a clear lack of design standards and practices surrounding these interfaces. Primarily, NUI suffers from a lack of context within generic user interfaces, and is reserved for systems that represent tangible objects. The goal of this workshop is to make a first step in identifying challenges and characterising NUI design obstacles.

Workshop 2: Workshop on HCI and Game interfaces: A Long Romance

Tuesday 23rd Nov. : 1/2 day workshop - Free: download pdf
Venue: B224, level 5, B Block, Gardens Point Campus, QUT
TIme: 1.30pm to 4.30pm

Truna aka j.turner, Brisbane IGDA, iCi, Interaction & Visual Design
David Browning, James Cook University, School of IT

Contact: info[AT]

N.B. The workshop is cancelled and replaced by an afternoon session (free of charge).

Games & HCI: a long romance invites you to an afternoon session.

You can discover more about a person in an hour of play than in a year of conversation. – Plato

The relationship between games design and interaction design has a long history of something really reminds us of classic Hollywood sexual tension (truna and Browning 2010) – we sporadically meet and discuss what we can learn from each other, we are alert to insights from each others discipline areas but we are like a long standing friendship stuck in the grooves of habits and still unable to communicate our desires clearly. Perhaps it is time we played together and thought about some game designs together?

Join us for an afternoon of play, design and discussion. Featuring our new Kinect.

Workshop 3: Workshop on Smart Healthcare Applications

Tuesday 23rd Nov. : 1 day workshop - $95: download pdf
Venue: B505  Level 5  B Block Gardens Point Campus QUT

Carsten Röcker and Martina Ziefle, RWTH Aachen University
Andreas Holzinger, Medical University Graz
Susan Hansen, University of Technology Sydney
Martin G. Helander, Nanyang Technological University

Contact: smarthealth2010[AT]

Research in the area of smart healthcare systems has reached a point where significant improvements are only possible if academics and practitioners from various  disciplines collaborate in order to develop new strategies for conceptualizing, designing, and implementing new  applications.

The underlying strategies must be harmonized and balanced in two ways: first, within the technological areas, and second, regarding the integration of technologies into the medical, cognitive, and social context. This also includes the way technology acts within the life courses of individuals and societies, and the balance of the benefits that technology brings against perceived or actual medical, social as well as ethical drawbacks. Therefore, this workshop aims to bring together researchers and industry practitioners from different fields to share their research positions and practical experiences and discuss new ideas, innovative approaches and challenging research questions, which have the potential to motivate future research activities  within the field of smart healthcare systems.

Tutorial 1: Surveys in Practice and Theory: How to Get Useful Data From Surveys

Monday 22nd Nov. : 1 day tutorial - $195 : download pdf
Venue: B223  Level 2  B Block Gardens Point Campus QUT

Caroline Jarrett, Effortmark, UK
Contact: caroline.jarrett[AT]

Surveys: they sound so easy to do well, but so often end up being disappointing. How often have you been asked to respond to a survey, but felt that it failed to get your real opinion about the topic?

Caroline Jarrett, the forms expert, wants to find out about what you are doing in practice. What works for you, what doesn’t? What are your ideas for making your surveys more useful to your organization?   In return, she’ll share her insights from practice – and from theory. What do the survey methodologists tell us to do, and do we think that will work for us in practice?

Limit of 12 participants

Tutorial 2: Video Field Studies with your Cell Phone

Tuesday 23rd Nov. : 1 day tutorial - $195 : download pdf
Venue: B223  Level 2  B Block Gardens Point Campus QUT

Jacob Buur, Research Director SPIRE, University of Southern Denmark
Euan Fraser, University of Southern Denmark
Contact: buur[AT]

Many researchers and practitioners in HCI, Interaction Design, Design Anthropology swear to video when doing field studies of potential users. This is due to the power of the media for capturing practices and contexts, conveying empathy, engaging audiences. Newcomers to the field, and in particular practitioners from smaller organizations are understandably nervous about embarking on video projects out of fear that it is difficult to get consent in the first place, that the ethics is difficult to handle, that video shooting makes the social relations awkward, that the editing task is monumental, that equipment is difficult to handle etc.

This tutorial presents a light-weight entry into video field studies, using cheap devices like cell phones and portable webcams for informal shooting and simple computer handling for editing. E.g. how far can you get with an iPhone or a video capable iPod? Or with the GoPRO sports camera? Our approach has a strong focus on how to use video in design, rather than on the technical side. The goal is to engage design teams in meaningful discussions based on user empathy, rather than to produce beautiful videos. Basically it is a search for a minimalist way of achieving what usually requires trained shooting and editing with larger equipment.

Limit of 12 participants.