OzCHI workshops aim to bring together researchers in the field of Human-Computer Interaction (HCI) to discuss and interact on specific topics of interest. Organisers of accepted workshops will be required to solicit position papers and accept responsibility for conducting the workshop.


Please see below for the list of workshops that can be submitted to.Select the title of the workshop to visit its webpage for further information.

Wine and Interaction Design (Full day workshop off-site)

Wine and Interaction Design presents an interesting opportunity to the HCI community, as technology plays an increasing role in the many facets of wine production and consumption. People interact with technology in all phases of the wine lifecycle, including the grape growing process, harvesting the grapes, supporting the winemaking process, labelling the wine, wine selling, and wine serving.
Inspired by the CHI 2012 workshop on Food and Interaction Design (Comber et al., 2012), this workshop will bring together HCI researchers and practitioners with an interest in the the role that interaction design and technology can play in wine production and consumption. The session will include discussions on issues and topics of interest raised in position papers contributed by participants. During a practical field visit the workshop will engage with local Tasmanian wine producers to understand and explore current wine-based practices using technology. The outcome of the workshop will be the identification of new opportunities for HCI researchers and practitioners to forge a synergy between technology and wine.

Tangible Interaction and Cognition (Half day workshop)

This workshop will bring together researchers and practitioners working in the fields of tangible interaction and cognition to share their experiences of working on issues such as but not limited to embedded / embodied interaction, cognitive load, tangibles and education, the Internet of Things, and interaction design. The aim of the workshop is to generate discussion among participants of the issues faced by researchers working in tangible interaction and cognition. Workshop participants will adopt a hands-on approach to explore the potential of tangible interaction to further advance solutions to cognition-based issues. They will also draw on their own personal experiences to share insights and alternate perspectives of ways in which these two research fields stand to benefit from one another. We invite interested researchers to submit a position paper about their work that addresses topics related to tangible interaction and cognition.

The First International Workshop on Mixed and Augmented Reality Innovations (MARI)(Full day workshop)

As the advancement of mixed and augmented reality technologies accelerates, not only the matured, complete studies but also early results of innovative ideas and unique experiences of case studies are getting more important to the research community. The First International Workshop on Mixed and Augmented Reality Innovations (MARI) provides an opportunity to share and discuss such original ideas and precious experiences with researchers from all over the world.

Digital Participation (Full day workshop)

Digital participation is still most effectively utilised by particular sections of society. Socially excluded, diverse and marginalised people, such as people with disability, older people, disadvantaged youth and women, people identifying as LGBTI, Indigenous people and others, are particularly vulnerable to digital non-participation, and under-participation, thereby compounding disadvantage. Further, communities are disadvantaged due to place, often due to lack of access to resources, digital technology or telecommunications infrastructure.
This OzCHI 2016 conference workshop provides a forum for HCI researchers and others to identify practical, innovative, and sensitive solutions to support sustained digital participation for disadvantaged communities. One outcome from the workshop is to develop a set of guidelines for HCI researchers and others working in this space.

Workshop Participation

It is essential that the organisers of accepted workshops encourage participation and solicit position papers by widely advertising their workshop. Potential workshop participants should submit a position paper to the organisers in any format or media specified by organisers. The workshop organisers will review position papers using their own criteria. At least one author of each accepted position paper must attend the workshop. Determining the final list of attendees is the responsibility of workshop organisers. Organisers should aim for a minimum of 10 and maximum of 25 participants. Workshops with low participant numbers may be cancelled.


The workshop registration fee will be waived for up to two workshop organisers. All other organisers and participants who attend the workshop will need to pay the workshop participation fee.

At least one author of each paper must attend the conference to present their paper. Accepted papers will be available in the USB proceedings and included in the ACM Digital Library.


Workshop proposals will be fully reviewed and included in the OzCHI proceedings. Workshop position papers will not be included in OzCHI proceedings. However organizers are encouraged to generate their own proceedings if they wish to do so.

Important Dates

Each workshop key dates may vary but no later than the dates mentioned in this page, please refer to workshop individual webpage for more details.

Workshop proposal submissions: July 1, 2016
Workshop proposal notifications of acceptance: July 15, 2016
Workshop paper submissions: August 26,2016 extended to October 02, 2016
Workshop paper notifications of acceptance:

September 23, 2016 extended to October 17, 2016

At the conference: November 29, 2016

Workshop Chairs

Hirokazu Kato, Nara Institute of Science and Technology, Japan
Chek Tien Tan, University of Technology Sydney
Bimlesh Wadhwa, National University of Singapore
Morton Fjeld, Chalmers University of Technology, Sweden

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